Prove you’ve got what it takes against a slew of the Empire’s best and baddest, including AT-AT walkers, AT-STs, TIE fighters and more.Take on the Galactic Empire in X-wings, Y-wings, A-wings, V-wings, and snowspeeders.
You will fly into battle as Luke Skywalker, to engage in intense, fast-paced planetary air-to-ground and air-to-air missions ‒ dogfights, search and destroy, reconnaissance, bombing runs, rescue assignments, and more. To save the Rebel Alliance from this Imperial onslaught, Luke Skywalker and Wedge Antilles have assembled the Rogue Squadron, a group of twelve of the most skilled battle-tested starfighter pilots. The mighty Empire is gathering strength for a determined, all-out assault on the Rebel forces. Luke Skywalker, with the help of Wedge Antilles, has blown up the Death Star. There’s enjoyment to be found, but it’s nothing special.It is a time of great rejoicing in the galaxy. It’s a decent product that takes the 16-bit character and reduces them to Game Boy’s 8-bits, but the sequel is better. Unfortunately, Tilt ‘n’ Tumble is basically unplayable on anything after the original Game Boy Advance due to the placement of the cartridge slot on later hardware.Ī compilation of stages and bosses from past Mega Man X games, the stupidly named Mega Man Xtreme is sorely lacking in ambition. Altering the orientation of the Game Boy moves Kirby like a ball on a moving platform, forcing players to be careful with the imprecise mechanism while moving through the environment. Nintendo experimented with motion controls long before Wii, and one result is Kirby’s Tilt ‘n’ Tumble, a game that takes advantage of the fact that Kirby is basically just a ball with stubby arms and legs. Game Boy Color | HAL Laboratory / Nintendo R&D2 / Nintendo
Perhaps when I cave and buy the HD remaster, which I should do because I no longer have a working PS2 to play Ico on. I recognize that it’s a brilliant game that stands as a counter to the current gaming environment that values bombast over substance, and I expect that it’ll eventually *click* for me someday. It’s not that I haven’t played Ico, but I rarely get an itch to return to that world once I turn off the console. Now all people talk about is how unfortunately unpredictable that card mechanic is. Even Konami stopped caring as Koji Igarashi decided not to include Circle of the Moon in the official Castlevania timeline. Game Boy Advance | Konami Computer Entertainment Kobe / KonamiĬircle of the Moon is one example of a game being released to critical acclaim, only for everyone to turn around and roast it only a year later (I recall critics grumbling about CotM around the time Castlevania: Harmony of Dissonance hit GBA). The development team later created The Minish Cap for Game Boy Advance, a similarly overlooked Zelda game, although I’d sooner argue towards Oracle of Ages being the better game.īoth Oracle of Ages and Seasons (the latter being one of the few games I lost forever) are available on 3DS Virtual Console, so there’s little excuse not to play it. It’s impressive that Oracle of Ages (and Seasons) ended up being such a quality title given that it was developed by an external developer (Flagship) and suffered a bit of a weird development (three Oracle games were planned). Because this adventure is in 2D, jumping between times feels a bit more like going from the Light World to Dark World in A Link to the Past than child Link to adult Link in Ocarina of Time, although, like Ocarina, Oracle of Ages allows puzzles centered around time. Where Ocarina of Time sent Link into the future, Oracle of Ages delivers our hero into Labrynna’s past to save Nayru, the titular Oracle of Ages. So let’s focus on Oracle of Ages, the second Zelda to prominently focus on time travel. There’s an argument that focusing on both robs them of what makes each unique. Each has their own gameplay mechanic and general feel (Ages focuses more on puzzles, Seasons on action). They’re 2D Zelda adventures that look largely identical to Link’s Awakening, except with an extra splash of color thanks to being on the Game Boy Color, but Ages and Seasons are separate adventures in unique kingdoms. Both were created by the same developer and released on the same console on the same date. Too often, Oracle of Ages and Seasons are spoken of together, which I partially understand. Game Boy Color | Flagship / Capcom / Nintendo